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- Josh Sawyer – "Painting on Silicon: Creating the 2022 Histor: Featured content with 14,677 views.
- Writing PENTIMENT — Interview with Josh Sawyer: Featured content with 2,549 views.
- The Making of Pentiment - Noclip Documentary: Featured content with 505,026 views.
- Where do game developers find inspiration for their historic: Featured content with 1,132 views.
- Mixing History and Fiction in Pentiment: Featured content with 37,391 views.
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For the full episode, subscribe at https://www.patreon.com/chapotraphouse CLIP from Episode 733 - Open Worlds feat. ...
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The Making of Pentiment - Noclip Documentary
Support us on Patreon (get perks!) ▻ https://www.patreon.com/noclip SUBSCRIBE for More Free
Where do game developers find inspiration for their historical games? Josh Sawyer on Pentiment
Where do
Mixing History and Fiction in Pentiment
This is a talk I gave at
Pentiment – Official Launch Trailer
Set in 16th century Bavaria,
Josh Sawyer on Art, History and What Will Be Remembered
Josh Sawyer
Interview and Q&A with Josh Sawyer, Game Director of Pentiment
On Monday, May 8, 2023, we welcomed
Creator Josh Sawyer On Pentiment | Chapo Trap House
For the full episode, subscribe at https://www.patreon.com/chapotraphouse CLIP from Episode 733 - Open Worlds feat.
Pentiment is Coming to PlayStation | PS5 & PS4 Games
Set in 16th century Bavaria,
Catholics Interview the Director of Pentiment
Pentiment game
Pentiment Impressions I Josh Sawyer I Phil Spencer The Verge Interview I VGA 2022 Nominations
TXR Podcast 252: Xbox 20th Anniversary Headset Giveaway: ...
Pentiment – Official Announce Trailer - Xbox & Bethesda Games Showcase 2022
Set in 16th century Bavaria,
Why Pentiment Is Fallout New Vegas Designer’s Dream Project | Summer Game Fest 2022
We sat down with
Behind the Scenes of Pentiment - Behind the Ink
Go behind the scenes in Obsidian Entertainment's upcoming title,
Pentiment – Official Launch Trailer
Art imitates death. Set in 16th century Bavaria,
Pitching a 16th-Century Murder Mystery Game with Obsidian's Josh Sawyer | AIAS Game Maker's Notebook
Trent Kusters chats with
Josh Sawyer - Breaking the Mold RPG Evolution
Speech Description This post-mortem of Deadfire will examine the assumptions the team made between the first