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- why don't developers make more historical RPGs: Featured content with 47,366 views.
- what i like in RPGs: Featured content with 35,929 views.
- Josh Sawyer - Breaking the Mold RPG Evolution: Featured content with 84,416 views.
- Branching Dialogues in RPGs - An Evolutionary Dead End?: Featured content with 31,760 views.
Original Video: https://www.youtube.com/watch?v=aKDTNzgG_MI&t=1502s My Discord: https://discord.gg/bVPrpy9QGX Recently ......
well??? re-uploaded from my other account....
answering truewarriorpoet's question on tumblr: "What are some cliched ...
Speech Description This post-mortem of Deadfire will examine the assumptions the team made between the first game and the ......
more-t-t said: How do you think about the state of dialogue system in ...
A presentation on how WRPG reputation mechanics have evolved from the early 90s through 2020....
In this GDC Europe 2016 session, Obsidian Entertainment's ...
A talk about armor systems and mechanics found in CRPGs from the past ~25 years....
Some thoughts on Robin Valentine's PC Gamer article about powergaming and min-maxing in Baldur's Gate 3. Edit: Updated the ......
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why don't developers make more historical RPGs
well??? re-uploaded from my other account.
what i like in RPGs
answering truewarriorpoet's question on tumblr: "What are some cliched
Josh Sawyer - Breaking the Mold RPG Evolution
Speech Description This post-mortem of Deadfire will examine the assumptions the team made between the first game and the ...
Branching Dialogues in RPGs - An Evolutionary Dead End?
more-t-t said: How do you think about the state of dialogue system in
Reputation Overload - The Evolution of RPG Reputation Mechanics
A presentation on how WRPG reputation mechanics have evolved from the early 90s through 2020.
Looking Back and Moving Forward with Pillars of Eternity
In this GDC Europe 2016 session, Obsidian Entertainment's
Creating Engaging RPGs with Obsidian's Josh Sawyer | Game Maker's Notebook Podcast
Alexa Ray Corriea chats with
Armor Clash: Mistrials and Mishaps on the Road to Better Armor Systems
A talk about armor systems and mechanics found in CRPGs from the past ~25 years.
On Powergaming in Baldur's Gate 3, D&D 5E, etc.
Some thoughts on Robin Valentine's PC Gamer article about powergaming and min-maxing in Baldur's Gate 3. Edit: Updated the ...
Choice Architecture, Player Expression, and Narrative Design in Fallout: New Vegas
In this 2012 GDC talk, Obsidian's
Have MMO's lost the RPG?
Patreon: https://www.patreon.com/joshstrifehayes Twitch: https://www.twitch.tv/joshstrifehayes Discord: ...
'Pillars of Eternity' and Proper Attribute Tuning
While designing the Kickstarter-backed Pillars of Eternity, Obsidian Entertainment promised to stay true to a classic
Pentiment’s Josh Sawyer Meets Immortality’s Sam Barlow - MinnMax Interview
MinnMax's Ben Hanson sets up a discussion between the game director for Obsidian's Pentiment
Josh Sawyer Twitch Stream Fallout New Vegas part 1
Originally uploaded by "Lie Low"