Computational Design Of Twisty Joints And Puzzles Siggraph 2015

by Timothy Sun and Changxi Zheng Technical Paper at This video outlines the entire process of by Yizhong Zhang, Chunji Yin, Changxi Zheng and Kun Zhou Technical Paper at ACM Jun Xing, Li-Yi Wei, Takaaki Shiratori, and Koji Yatani. Also see our previous work at ... Abstract: We propose an interactive quadrangulation method based on a large collection of patterns that are learned from models ... You never know what kinds of things you might see at the

We present a method for creating zoomorphic shapes by merging a man-made shape and an animal shape. From 3D-printed prosthetics and a 3D portrait of President Obama to stylized landscapes and the ability to build your own game ... See a physical version of "real or rendered" and get the scoop on how NVIDIA created this real-world visual challenge.